![tony hawk pro skater 5 levels tony hawk pro skater 5 levels](https://images.pushsquare.com/screenshots/70752/large.jpg)
The rest are inane chores, like knocking giant beach balls out of a pool or shooing pigeons off a railing aceing these activities only leads to more misery when you unlock the 'PRO' missions, which are the antithesis of fun.
Tony hawk pro skater 5 levels manuals#
Other points-based tasks will often deprive you of crucial moves like manuals and reverts in a futile attempt to make things more interesting.
![tony hawk pro skater 5 levels tony hawk pro skater 5 levels](https://www.thexboxhub.com/wp-content/uploads/2015/07/THPS5_School_Reynolds_Boardslide_1436791890.jpg)
Meanwhile, the missions are effectively the same in every level, with the classic two-minute score run being the only mildly enjoyable objective to choose from. As with Tony Hawk's Pro Skater HD (opens in new tab), you can't customize the playlist, which you'll desperately wish for when one of the screechier songs cues up.
Tony hawk pro skater 5 levels full#
The song choices themselves are unremarkable, which is a shame in a series known for varied and eclectic tracklists full of interesting picks from punk rock to rap. I'll concede that there is one genuinely cool power-up, which lets you propel yourself forward during manuals by blasting cones of cold from your hands, Iceman style.Īll those load screens come with an additional annoyance: they cause the current song to abruptly end and skip to the next one, which has all the appeal of a road trip partner who can't stop fiddling with the radio.
![tony hawk pro skater 5 levels tony hawk pro skater 5 levels](https://images.pushsquare.com/screenshots/72091/large.jpg)
There's a sliver of enjoyment to be found in the surprising absurdity of suddenly turning giant or being able to double-jump, but these superpowers feel completely out of place for the series. Once you start to play in earnest, you'll discover the lead paint in this bootleg toy: crippling online connectivity.įor no rhyme or reason whatsoever, some levels offer power-ups to add to the 'fun' of regular skating. But no, the letdowns are only just beginning. There's also the new slam move, a downward plunge which feels unnecessary at best and will often ruin your combos at worst. Maybe you're getting bad vibes from the inexplicable addition to the unadjustable control scheme, which lets you push forward with the right trigger and slow to a stop with the left trigger as if your skater was a bipedal car (thankfully, movement with the D-Pad still functions just fine). Perhaps you're just thrown off by the half-baked cel-shading effects on the skaters, you think to yourself anyone would be taken aback by dead-eyed models who appear to be refugees from the previous console generation. The basic framework is the same as its predecessors: you skate around sizable levels, comboing tricks and completing a variety of missions. THPS5 looks familiar, but you know something is definitely off about it.